                        STARCROS/CLU
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           Downloaded from 8/N/1 #4, 215/848-5728

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Collect a series of different color rods found in an space
Artifact, and use them to guide it in its return to Earth. The
Artifact can be visualized as an outer cylinder divided into
four sectors (Red, Blue, Yellow, and Green halls), an inner
cylinder divided into two, and an empty core to get out of the
game. Move from sector to sector by using West (clockwise) and
East. The cylinders have 5 levels: North and South access them.
Access to the Artifact is through 4 airlocks located below
level 3; three of them are taken by 3 previous missions that
failed; the fourth one (Red) is yours; you see them first while
landing. From  Blue Hall, level 3, go Up to the inner cylinder
(Grassland), and core (Drive and Control Bubbles). Some notions
of Astro-Physics and Chesmistry are assumed.

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On the Starcross, at the bunk of your Living Quarters.

GET UP. GET TAPE. E. E. GET SUIT, LINE. W. READ SCREEN

Read the name of a landing place. Feed to ship's computer its
Range (distance from you ship), Theta (angle from your current
course), and Phi (angle above or below your plane). It does not
matter which name is read from the screen (you will end at the
Artifact's Red Airlock) but the correct values must be given.
Another silly attempt at 'protection'?

                    PLACES RANGE THETA PHI
                    ----------------------
                    UM91    050   015  121
                    UM70    100   135  101
                    UM24    100   285  087
                    UM12    100   345  107
                    AX87    125   075  102
                    AX71    125   180  047
                    AX32    125   240  105
                    UM31    150   105  067
                    UM08    150   210  017
                    UM      150   110  017
                    US75    175   135  034
                    UM      175   165  047
                    AX01    200   240  134
                    UM28    250   045  178
                    MARS    250   120  012
                    AB40    250   300  022

Assuming the screen reads UM28, enter its three coordinates:

COMPUTER, RANGE IS 250, THETA IS 045, PHI IS 178.
SIT DOWN. COMPUTER, CONFIRM
FASTEN SEAT BELT. WAIT (until the ship clings to the artifact).

UFASTEN SEAT BELT. GET UP. OPEN DOOR. EXIT. CLOSE INNER DOOR. WEAR SUIT. OPEN OUTER DOOR. EXIT

The sculpture is as a map of the universe.

PUSH FOURTH. PUSH TINY. GET ROD. ENTER. CLOSE OUTER DOOR
REMOVE SUIT. OPEN INNER DOOR. ENTER.

At Red Hall level 3. To Blue Hall level 3 and Blue Airlock.

W. OPEN DOOR. DOWN. CLOSE INNER DOOR. OPEN OUTER DOOR. EXIT.
S. S. GIVE TAPE TO SPIDER. GET YELLOW ROD. N. N. ENTER.
CLOSE OUTER DOOR. OPEN INNER DOOR. ENTER

To the Observatory, between levels 1 and 2.

N. N. W. LOOK AT PROJECTOR THROUGH BLACK ROD. DROP BLACK ROD
GET CLEAR ROD

To the Nesting Cage, between levels 1 and 2.

E. S. E. N. E. THROW SUIT AT NEST. GET SUIT, RED ROD.

To the Repair Room in the inner core, at level 4.

W. S. W. S. UP. S. OPEN HATCH. DOWN. GET SQUARE
PUT YELLOW ROD IN YELLOW SLOT (to turn on light in Yellow Hall)
PUT RED ROD IN SECOND RED SLOT (to release oxigen; the drawings
represent methane, oxigen, and ammonia molecules).

To the Yellow Airlock.

UP. N. DOWN. W. OPEN DOOR. DOWN. CLOSE INNER DOOR. WEAR SUIT
OPEN OUTER DOOR. AGAIN. EXIT.
ATTACH LINE TO HOOK. ATTACH LINE TO SUIT. W. GET PINK ROD. E
DETACH LINE FROM SUIT. ENTER. CLOSE OUTER DOOR. GET BASKET
REMOVE SUIT. OPEN INNER DOOR. ENTER

To the Laboratory between levels 4 and 5.

S. S. E. PUT BASKET ON GLOBE. GET RED DISK. GET BLUE DISK
PUT RED DISK UNDER GLOBE. DROP BLUE DISK. SET DIAL TO 4
GET BASKET, BLUE ROD, DISK. PUT BLUE ROD IN BASKET
PUT PINK ROD IN BASKET. PUT CLEAR ROD IN BASKET. SET DIAL TO 2
GET RED DISK

The point was to get the blue rod; you'll get the idea. The
basket allows you to carry many more items.

From this moment on, look for a mouse that goes around cleaning
the floor. When you see it, drop one of the disks and the mouse
will pick it up and take it to the Garage. The disks are a
teleporting system. When they are appart and on the floor, a
person or thing placed on one of them is teleported to the
location of the other disk (like the blue rod and the basket).

Let us assume the mouse is here now...

DROP BLUE DISK

To the Computer Room, between levels 1 and 2.

W. N. N. N. N. W. S. OPEN PANEL. PUT SQUARE IN SLOT
TURN ON COMPUTER. GET GOLD ROD. PUT IT IN BASKET

To the Village and the Warren in level 3. Make sure the mouse
has taken one of the disks before you enter this area.

N. W. W. S. S. E

Look for the Alien's chieftain. You need the brown rod hanging
from his neck. If he is not here, move in.

E. WAIT (until he appears)
GIVE SUIT TO CHIEF. POINT TO BROWN ROD. FOLLOW CHIEF (repeat
until he leads you to the Center of Warren)

DOWN. CLOSE INNER DOOR. OPEN OUTER DOOR. EXIT. W. W. N
TOUCH SKELETON. GET VIOLET ROD. PUT IT IN BASKET
DROP DISK. STEP ON DISK

You should be teleported to the Garage, where the mouse took
the disk you dropped earlier.

SEARCH TRASH (repeat until you find a green rod)
GET GREEN ROD. PUT IT IN BASKET. N. W. N. W

To the Weapons Deck.

GET GUN. LOOK INSIDE BARREL. GET SILVER ROD. PUT IT IN BASKET

To the Grassland in level 3 and the Base of Tree in level 5

E. N. UP. E. S. S

Ready to enter the core: Drive and Control Bubbles.

UP. UP. JUMP. PUT SILVER SLOT IN SILVER SLOT. ENTER
GET WHITE ROD. PUT IT IN WHITE SLOT. EXIT. UP. JUMP
FIRE GUN AT DRIVE BUBBLE. AGAIN. AGAIN
DOWN. PUT GOLD ROD IN GOLD SLOT. ENTER
PUT CLEAR ROD IN CLEAR SLOT. PUT BROWN ROD IN BROWN SLOT
PUT GREEN ROD IN GREEN SLOT. PUT BLUE ROD IN BLUE SLOT
PUT VIOLET ROD IN VIOLET SLOT. PUT PINK ROD IN PINK SLOT

PUSH LARGE (or SMALL) SQUARE (the view must be set to include
the solar system from the Sun to Jupiter.

During the next moves, a flash of light means error in the
sequence. Restart.

PUSH BROWN SPOT (repeat until Earth is shown in the screen)
PUSH VIOLET SPOT (repeat until it shows an ellipse or a circle)
PUSH GREEN SPOT (repeat until you get a line of dots)
PUSH BLUE SPOT

You have achieved the rank of Galactic Overlord